- The center
- Open lines / Piece activity
- Pawn structure / Strong and weak squares
- King safety
These are supplemented by a few intangible values that are easier to recognize than to describe:
- The initiative
- Interference with the opponent's plans
In other words, a chess player spends a move to improve his position, in the same way one might spend time or money to improve one's house or apartment. For some moves, particularly in the opening, a player can speculate on certain values at the expense of other values.
For example, the move 1.a3 ignores both the center and piece activity in the goal of interfering with the opponent's plans. This is accomplished by forcing the opponent to abandon his prepared repertoire and to think for himself. Similarly, a gambit ignores the material value of a Pawn and seeks compensating value in more control of the center, better piece activity, a clear initiative, or a combination of these factors.
Following the definitions in Extravagant Openings -- 'lacking in moderation, balance, and restraint', 'spending much more than necessary', or 'extremely or unreasonably high in price' -- this is what makes an opening extravagant. Just as in life, extravagance in chess is not necessarily punished, nor should it be.
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