Twenty-two years ago I wrote 'The Complete Idiot's Guide to Chess'. It was the last thing I did as a professional chess player. The book has been in print ever since and the publisher, which is now Penguin, approached me about 9-10 months ago. They said, 'We're rebranding the whole complete Idiot's Guide series. We're beginning with a couple of titles and we'd like for your title, the chess book, to be one to begin with. They are rebranding [the series] 'How to do X like a Boss'. It's not my choice of title -- it's their new title -- so the book 'How to Play Chess Like a Boss' is on sale in the next few days.
I spent a couple months updating the material of the book and I spent particular emphasis on the chapter 'Computers in Chess' because that obviously was somewhat out of date some years later. My guide is the guide from a complete idiot to you as I taught myself quite a lot about computers in chess and in particular artificial intelligence.'
Starting with Claude Shannon in 1949, the talk covers many aspects of computer chess.
Artificial Intelligence: The Most Exciting Thing in Chess - GM Patrick Wolff (48:54) 'Premiered Nov 1, 2019'
The video's description says,
Grandmaster Patrick Wolff talks about chess engines and the history of computers in the game. The two-time U.S. Chess Champion discusses how chess engines calculate, including an explanation of the "brute force" method, neural networks, the differences between Stockfish and AlphaZero, and more.
For another recent video about computer chess from the Saint Louis club, see AI/NN: 'Here to Stay?' (February 2019).
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