Lesson in Chess960 Opening Patterns
My second game of chess960 was even shorter than the first (see Chess960? I'm Hooked!). From the diagrammed start position, my opponent blundered a Pawn on the 5th move and then let his clock run out.
Start Position 900
Here's the game, again courtesy of SchemingMind.com:
[Event "Chess960"]
[Site "SchemingMind.com"]
[Date "2008.09.26"]
[Round "-"]
[White "honky"]
[Black "bemweeks"]
[Result "0-1"]
[SetUp "1"]
[FEN "rbbkqrnn/pppppppp/8/8/8/8/PPPPPPPP/RBBKQRNN w KQkq - 0 1"]
1.d4 d5 2.c3 Nf6 3.f3 c5 4.Qd2 Qc6 5.Nh3 Bxh2 0-1
What did I learn from this game? That the opening patterns we learn playing traditional chess -- developing the Knights to c3/f3 (c6/f6), the choice between long diagonal or fianchetto for the Bishops, the weakness of f2/f7 -- are supplanted by other patterns in chess960. Not paying attention to these new patterns can easily result in blunders like losing a Pawn on the 5th move.
2 comments:
I've been playing Chess960 at chesscube.com using the handle TomChivers. It's normal speed rather than correspondence but if you'd like a game do challenge me there. Btw, the site is free.
Thanks for the tip, Tom - I'll definitely check it out. - Mark
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